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The Impact of online Gomes on Kids

The Impact of online Gomes on Kids

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Table of Contents TOC o “1-3” h z u HYPERLINK l “_Toc391492858” Table of Contents PAGEREF _Toc391492858 h ii

HYPERLINK l “_Toc391492859” 1.0 Introduction PAGEREF _Toc391492859 h 1

HYPERLINK l “_Toc391492860” 2.0 Advantages of Internet Games on Children PAGEREF _Toc391492860 h 1

HYPERLINK l “_Toc391492861” 2.1 Social Growth PAGEREF _Toc391492861 h 2

HYPERLINK l “_Toc391492862” 2.2 Motivation PAGEREF _Toc391492862 h 3

HYPERLINK l “_Toc391492863” 2.3 Multitasking PAGEREF _Toc391492863 h 3

HYPERLINK l “_Toc391492864” 2.4 Coordination and Reasoning Skills PAGEREF _Toc391492864 h 4

HYPERLINK l “_Toc391492865” 2.5 Career Development and technology capabilities PAGEREF _Toc391492865 h 4

HYPERLINK l “_Toc391492866” 2.6 Team-work and Team Spirit PAGEREF _Toc391492866 h 5

HYPERLINK l “_Toc391492867” 2.7 Encouraging Confidence PAGEREF _Toc391492867 h 7

HYPERLINK l “_Toc391492868” 2.8 Promoting Exercise PAGEREF _Toc391492868 h 7

HYPERLINK l “_Toc391492869” 2.9 Instruction Mode PAGEREF _Toc391492869 h 7

HYPERLINK l “_Toc391492870” 3.0 Disadvantages PAGEREF _Toc391492870 h 8

HYPERLINK l “_Toc391492871” 3.1 Health Hazards PAGEREF _Toc391492871 h 8

HYPERLINK l “_Toc391492872” 3.1.1 Eyes Damages PAGEREF _Toc391492872 h 8

HYPERLINK l “_Toc391492873” 3.1.2 Back Pain PAGEREF _Toc391492873 h 9

HYPERLINK l “_Toc391492874” 3.2 Social Isolation PAGEREF _Toc391492874 h 9

HYPERLINK l “_Toc391492875” 3.3 Aggressive and Violent Behavior PAGEREF _Toc391492875 h 9

HYPERLINK l “_Toc391492876” 3.4 Impact Academic achievement PAGEREF _Toc391492876 h 10

HYPERLINK l “_Toc391492877” Recommendation PAGEREF _Toc391492877 h 10

HYPERLINK l “_Toc391492878” Conclusion PAGEREF _Toc391492878 h 10

HYPERLINK l “_Toc391492879” References PAGEREF _Toc391492879 h 12

1.0 IntroductionThere is far reaching public anxiety concerning the towering intensity of misdemeanor among young children attributed to on-line games. Even though the figures change year after year, the depiction is apparent: over the last two years offences augmented a great deal. The effects are that there is an enormous price to the society, and many children go on in worry of turning to be sufferers of offence. In the era of vast scientific progress, when so numerous children take pleasure in a flourishing way of life further than that of their grandparents, why is there many offences and rebellious deeds? Much explanation or justifications are obtainable. Many explain it that this is the cost of a liberated humanity and that this is like a clock that one cannot rewind back. There is an extensive sentiment that not anything is done to the avert situation and that, if one is the prey of offence, it is a disadvantage just like deteriorating in body health. However, there are a number of positive as well as negative aspects of on-line gaming. Kids like playing games on-line and gets attached to the computer for a length of time. There are very many games on the internet that target majorly children and are so appealing that the children just like playing. Parents are no happy seeing their children playing games on the internet, however, a number scientific investigation established that internet games might be advantageous for children and, on the other hand, has tremendous negative effects. The paper examine both the negative and positive effects of internet games on young children and in the end give a conclusion on the issue.

2.0 Advantages of Internet Games on ChildrenThe benefits of games stem from the fact that the internet has massive resources that one can utilize so as to reap the best out of the on-line games. The benefits of on-line games get illustrated below.

2.1 Social GrowthThere is much exposure when children are playing on the internet they get exposed to numerous individuals from various areas of the planet that turns-out to be more exciting, and they begin exchanging with them. In the process of these exchanges, children make friends and converse with them. Through it, they gain knowledge and assist in social progress. With wide-ranging attractiveness that is simple to understand can moreover assist a number of families play jointly, and better connect the gap amongst generations. When one contemplates a title on a game such as hip-wiggling simulation dance, it has young children dancing with their grand-parents. There are as good games comprising optimistic social communications that inspire families to be a force for respectable. In a succession of experimentations investigators established that accomplices who took part and played “pro-social” game that the characters work jointly to assist each other out as matched to those who took part in playing “neutral” game such as Tetris were more likely to involve themselves invaluable behaviors. Instances comprised helping in a state concerning an abusive boy-friend, collecting up a box of pencils or even offering to take part in more investigations (Aarts et al., 2010).

In engaging is games that are serious particularly tailored to inform and instruct, are as well having an influence on the planet. The games such as United Nations’ Food Force inform children on issues touching on real-life experiences, humanitarianism and the real-world encounters facing administration and private establishments nowadays. Challenges presented to children in undergoing through six obstacles similar to those encountered by the World Food Program in the response of emergency present skills of dealing with real life situations. The habits of eating healthy as presented by games such as the Food Pyramid Adventure amongst other games inculcate good eating habits to children, whereas still more focus on unrelenting geopolitical and social matters such as the global conflicts series (Aarts et al., 2010).

2.2 MotivationWhen children get engaged in games that have rewards in it, they get much motivation. It is through such games that children can get acquainted with the need to struggle hard for the benefit of getting rewarded in the end. When a child wins, it boosts their self-assurance as well as morale. It as well fills a feeling of achievement. They realize how to go through minor objective and are inspired not surrender, not only in the game but then again in real life. Even when one looks at the Maslow hierarchy of needs, people get motivated when rewarded appropriately and they perfume tasks effectively. It as well applies to youngsters. When on the on-line games playing for a win, one get motivated when given the price and continues to struggle hard even in difficult tasks (Durkin & Barber, 2002).

2.3 MultitaskingThere are many games that involve multitasking. Games like Cake mania where one get carry out many tasks at one time that makes the child expert in multi-tasking.

Studies indicate that video games with good illustrations comprising actions enhance several characteristics of brain-activity allowing of multitasking. Also, studies demonstrate that video games present real task improvement on attention, accuracy, and vision. Attention get acquired on the concentration on the video game when on require to target a particular outcome. Also, accuracy skills get build on the attention to small finer details that allows one to reach a specific target or outcome. Therefore, video games when permitted for kids present a character that is able to perform numerous tasks at the same time using logical reasoning with no mixing of attributes. Children playing together with these toys develop the following traits: “motor skills, spatial skills, the capacity for divergent thinking, social skills, and language skills. Not only do one play with toys when one is are young, you continue to play with toys your whole life (Ferguson, 2010).

2.4 Coordination and Reasoning SkillsSince games require quick actions that are sure and on point, reasoning skills get inculcated on an individual. Games such as football require one to have well balanced reasoning son as to get a score. These games sharpen the brain and augments the reasoning power such as the logic the games. Families that take up playing video-games as part of their normal life are probable to discover themselves liking a better sense of interconnection and communication than families who still see video-games as a lazy, worthless and unsociable leisure activity. Progressing, thoughtful, collaborating, relieving, education, stressing, growing, considering the realm from other viewpoints is what video games assist children and families. Scientists demonstrate that, playing games regularly assists to enhances the co-ordination between different parts of the body such as eye to hand off the children that are a very valuable attribute in the development of the body parts in growth (Ferguson, & Rueda, 2010).

2.5 Career Development and technology capabilitiesThe capabilities to employ new modern gadgets get along with the means of knowing how to use and operate them. When children play a lot of video games, it enhances their technological capabilities that are very essential in the present world. It will positively assist them since in the current workplace; computer literacy and internet are the essential skills that are essential. Imminent career selections for today’s children will no uncertainty be affected by technology in a manner that is problematic for lots parents to envisage. Dexterities learned and enhanced playing home solace and video-games, and mobile gaming applications will unquestionably be very precious to learners in the labor force of the years beyond 2025. Children require more video game-play. Video games have the capacity to assist tackle most irresistible problems – organizing learners for an gradually aggressive global-market. The achievement of multifaceted video-games establishes that games can impart higher-order intelligent skills like strategic rational, explanatory analysis, difficulty-solving, plan preparation and implementation, and adjustment to quick change. These are the talent companies progressively search for in employees and new labor force entrants (Green, & Bavelier, 2003).

Games are gradually employed to teach and educate workforces around the planet by administrations, trade associations and the globe’s major establishments as well. From Cisco Structures-The Cisco-Mind-Share-Game, that enables network accreditation, in which team for responding to emergencies exercise managing disaster relief struggles, the number of real-world instances keeps on growing. In fact, the current investigation establishes that 70% of main domestic companies utilize collaborating software and games for teaching reasons, and approximately eight out of 10 are in the process of doing the same by the year 2015. Additionally, in polishing one’s resume and interview abilities, one might even require to going through computer skills that might earn a job (Ferguson, & Rueda, 2010).

2.6 Team-work and Team SpiritA game that encompasses teams assists the children to discover how to work together in a group. They get to realize how other individuals contemplate about their capabilities and abilities. They will encounter dissimilar types of individuals and will study how to tackle them. It is fundamental to accomplish specific responsibilities in the game and in a real-world. Numerous games nowadays stress the collaborative characteristics of game-play where two or number of players require working jointly so as to arrive at a common target. For example, games such as Lego-Star-Wars or Kirby’s-Epic-Yarn get heightened by having players work jointly to resolve in game-puzzles. These games additionally present enhanced, in-depth, ambiance and gratification by permitting players to gang as one group and strive as a team so as to finish particular expeditions or conquest particularly tricky adversaries (Lenhart et al., 2008).

Therefore, the use of the game encourages children to work in a cohesive environment and as one group. The skill is going to assist young kids even during their adult life. They are going to learn to work together for a common goal. It is inculcated and employed even in workplaces when the kid reaches the age of getting employed. People with such skills get along very well in instances where there is the involvement of tasks needing many people to work together. The extent of present day business is tremendously growing globally. A number of the corporations have augmented their numbers of the workforce on global assignments calling for teamwork. Despite this staggering number, research suggests that poor cross-cultural adjustment often result in dissatisfaction and suboptimal performance among these employees. Studies propose that employers require structuring time that are not structured, forcing disagreements so as to obtain divergent views, and emphasizing on unity among employees. On the other hand, awareness creation, and having a comprehension with culture matters, and determining cultural effects require an individual work bond fast in a team (Ferguson, & Rueda, 2010).

2.7 Encouraging ConfidenceResearches done established that certain computer games designed particular for assisting people improves on self-acceptance. Through the repetitive online games, individuals are prone to creating a positive attitude towards their confidence. Despite the fact that games assist children in other parts, they as well make children feel a sense a sense of achievement, founded on the fundamental philosophies concerned in what makes a decent game. Games with the concepts of techniques such as jumping present an arena where participants can be in a position to master and allow further exploration of getting to the toughest side. It is through this that one can build skills as well as gaining confidence on areas where one was not good (Olson, 2010).

2.8 Promoting ExercisePhysical and mental health requires the use of both physical and mental exercises. Playing concurrent online games for long hours is comparable to doing serious exercise of running for more than six miles in a day. It is the good deal of exercise. For instance, games such as boxing dance central and Kinect increase the intake of oxygen, heart beat rate and hence the use of energy in young children and as such a way of decrease the chances of children being obese (Stevens et al., 2008).

2.9 Instruction ModeOver the precedent year, social interaction has got on such an extensive scale and has been widespread in the news. Facebook creator Mark Zuckerberg chosen as “Personality of the year” and was on the face of time magazine. Facebook, MySpace, and twitter employed as the opening for those trapped in the overwhelming japan tremor and tsunami offering the entry to the reports that been concealed in the conventional reports on diverse reports stations. In the business discipline, occupation persons employ LinkedIn to run their professional descriptions and employ as the podium to interact with every person connected to the site. Trading as well makes use of this system to strengthen their reports and most outstandingly to publicize themselves. Bisedes, currently the large corporation and other connections employs on-line gaming as a means of social systems like Skype and Google consort for instructing young kids. Based on the current reports and investigation a massive transformation is routing in the direction of young children touching on the crooked headship and reputation. Social interaction can achieve or can be the reason of social transformation and instruction in a diversity of the mix extending from children transformation to an extensive opinionated transformation as in leaders (Wack & Trantleff-Dunn, 2009).

3.0 DisadvantagesBesides advantages, games may have a underprivileged consequence on the life-styles of person’s predominant youngsters. The addition of video-games is turning out as well appreciated in culture, and this may considerably have an unfavorable influence on children when it approaches psychosomatic and bodily well-ness. Old-style juvenile’s tasks such as the dare or truth questions games have undergone modification to its active version on the internet.

3.1 Health HazardsA computer works with the principle of electron emission so as to display images on the screen. Researches don illustrate that these emissions are enormous effects on the eyes when one sit on the computer form more than seven hours. The effects are that the radiation causes the eyes develops a number of complications (Stevens et al., 2008).

3.1.1 Eyes DamagesWhen exposed to that ray emanating from the screen, the eyes get itchy and painful. Studies establish that long exposure of electromagnetic radiation on the eyes may cause eye problems that might even lead to blindness. As a result, the on-line games making children get glued to the computer for long hours are at high risk of developing eyes problems even to the adult age (Williams et al., 2008).

3.1.2 Back PainWhen get glued on a computer for long causes pain at the back. These pains make one to develop a number of complications in the spinal cord. Spinal cord being the supporting part of the body ends up being weak. It might lead to one side paralysis and even stroke. The disease is not a pleasing one. Even though people attribute the stroke with old age, children are even prone to the disease when they sit without support the back upright while on the computer playing (Ferguson, & Rueda, 2010).

3.2 Social IsolationA healthy social life comprises continued socialization with friends. It is a life that children ought to develop as it assists them interrelate well with other people in the society during their ages and even when they grow up. Sitting on a computer playing online games rob one of the most precious time of interacting with a friend. As a result, it leads to social isolation. The character of introvert starts to develop where on becomes withdrawn from other people and live a life of solitude (Aarts et al., 2010).

3.3 Aggressive and Violent BehaviorThe playing of games that are interactive and portray violent acts of war makes children develops character of aggressiveness. Games with characters that violent in nature makes children change character and adopt other unwanted behaviors. Children develop and ape a character during the process of growth. It is during this period that parents must direct their kids to have good values as well as morals that will make them better citizens when they grow up (Williams et al., 2008).

3.4 Impact Academic achievementYoung children enjoy on-line games and take most of their time playing. They develop an attitude inclined to only playing leaving less time and concentration on reading as well as doing their assignments. It translates to poor academic performance. It creates the development of a habit of yearning for playing on-line games only. Studies establish that the on-line game build short-term concentration while has a tremendous influence on long-term concentration. The attitude will cumulate even to old age, and one is going to have a difficult time on tasks that call for much concentration in the long run (Ferguson, 2010).

RecommendationIn order to have a close care of kids, there is a need to plan for children’s play time. Playing is a good activity, and parents must encourage the use of real life experiences in playing such as football games. Also, the parent need to present an object that can assist the kid learn and avoid anything that might bring other unwanted behaviors such as aggression. Furthermore, there is a necessity to limit the amount of time that children are on the computer. It permits easy control any allows children engage in other learning tasks apart from playing.

Conclusion

The substantiation explains that the on-line games and system have thoroughly transformed the manner children act and interrelate with everyone in the society and associations in everyday existence. The internet know-how has made the transformation and enhanced education and knowledge in learning. It has made young children get acquainted with skills much simpler such as content planning and arranging amongst the many advantages such as a lot of exposure when children are playing on the internet, they get exposed to numerous people from various parts of the globe that turns out to be more exciting, and they begin exchanging with them. In the process of these exchanges, children make friends and converse with them. Through it, they gain knowledge and assist in social progress. With wide-ranging attractiveness that is simple to understand can moreover assist a number of families play jointly, and better connect the gap amongst generations. When we contemplate a title on a game such as hip-wiggling simulation dance, it has young children dancing with their grand-parents.

However, the effects of on-line gaming and video-games are turning out as well appreciated in culture, and this may considerably have an unfavorable influence on children when it approaches psychosomatic and bodily well-ness. Old-style juvenile’s tasks such as the dare or truth questions games have undergone modification to its active version on the internet.

ReferencesAarts et al. (2010). “Environmental determinants of outdoor play in children: A large-scale cross

sectional study.” American Journal of Preventive Medicine, 39, 212-219. 

Durkin & Barber (2002); “Not so doomed: Computer game play and positive adolescent

development,” Applied Developmental Psychology, 23, 373-392. 

Ferguson, C. (2010). Blazing angels or resident evil? Can violent video games be a force for

good? Review of General Psychology, 14, 68-81.Ferguson, C., & Rueda, S. M. (2010). The Hitman study: Violent video game exposure effects on

aggressive behavior, hostile feelings, and depression. European Psychologist, 15, 99-108.Green, C. S., & Bavelier, D. (2003). Action video game modifies visual selective

attention.  HYPERLINK “http://www.psychologytoday.com/basics/environmental-psychology” o “Psychology Today looks at Environmental Psychology” Nature, 423, 534-537; (b) Spence, I., & Feng, J. (2010). Video games and spatial  HYPERLINK “http://www.psychologytoday.com/basics/cognition” o “Psychology Today looks at Cognition” cognition. Review of General Psychology, 14, 92-104.

Lenhart et al. (2008). “Teens, video games and civics: Teens gaming experiences are

diverse and include significant social interactions and civic engagements,” report of the Pew Research Center.

Olson, C. K. (2010). Children’s motivation for video game play in the context of normal

development. Review of General Psychology, 14, 180-187

Stevens et al. (2008). “In-game, in-room, in-world: reconnecting video game play to the rest of

kids’ lives. pp 41-66 in K. Salen (Ed.), The ecology of games: Connecting youth, games, and learning. The John D. and Catherine T. MacArthur Foundation series on digital media and learning. Cambridge, MA: MIT Press.

Wack & Trantleff-Dunn (2009), “relationship between electronic game play, obesity, and

psychosocial functioning in young men; CyberPsychology & Behavior, 12, 241-244

Williams et al (2008), “Who plays, how much, and why? Debunking the stereotypical gamer

profile; Journal of Computer Mediated Communication, 13, 993-1018

the impact of online banking Barclays and Santander banks

Barclays and Santander

Abstract

The paper examines the impact online banking has had on financial institutions specifically Barclays and Santander banks, the customers and employees. As a result of this innovation there have been many benefits that came and that is the core objective of this paper to examine these benefits and the challenges or disadvantages that came with the technology (Bryman, 2008)

It is clear productivity growth become even more noticeable in these banks especially from the year 2000 but at the same time with an increase of online banking services came and an increase of issues related to online banking. Many of these issues have been overcome with time but up to date Barclays and Santander banks among others in the sector are still struggling with some of those challenges. The trend however is promising because the statistics show the t as time goes by moiré and more of these electronic obstacles are overcame. Investments in is slowly but surely substituting the labor these banks use. The impact of ICT o n the market structure and the safety of this technology on the bank and its customers is also be examined in the paper.

Introduction

For the last 25 years the banking industry has very fast evolved to become one of the leading industries in the world. The frequent checks being written and the many officials charged with the duties of performing money transfers are no longer there. What is remaining is a group of employees mainly IT experts who assist the banks monitor and install technologies that can do what the bank officers could do. Most of the traditional banking jobs have been replaced by money management and electronic money transfers. The changes that have been caused by online banking are enormous for example online money systems are used for payment of online, management sites (Bryman, 2008)

All these started in the early 1980’s when the online banking was first introduced as home banking system. It was very much reliant on phone lines, most of this developments too k place specifically in the US New York to be specific. It was mainly started by city bank and chase bank together with three other financial institution that are nor popular in the US. The system made it possible for users to send pages of texts, which could be displayed in on computer screens. This system however this system could not work effectively and therefore did not last for long.

However, this first experience was a seriously failed case it made it possible for scientists and bankers who were pursuing it to re-look modify and develop a more efficient technique that could assist customers and banks to enjoy online banking. This did not happen only in the US, the study and innovations after this initial trial took place almost all over the world. A large number of consumers started to get connected t o the internet and this made it possible for banks t o offer the services online and In circumstances where the clients accepted to co-operate, with Presidential Savings bank becoming the first financial institution to officially adopt the use of this service. It encouraged its customer’s t o open online accounts to facilitate any transactions between them and the clients. Chase bank and Wells Fargo later followed it in offering online banking services. This took place in1995. This was about ten years since the first trial was made. The reason it took this long was because the banks especially had to be very careful the system could not make them loose their money while at the same time ensuring that the customer money and transactions were confidential and secure (Bryman, 2008)

Most consumers in fact were more worried about the ban transactions than the bankers were. The idea of sending very confidential information t o a big and strange web was very scary around that time. Banks nevertheless continued t o tighten their security and continued to follow up on innovation in the industry with the aim of improving this system further.

The reason banks dedicated a lot of attention to the venture was because its advantages could be foreseen right from that time. The biggest of this advantage could come in the form of reduced costs of operations in the bank. Lesser staff could be needed to perform the all the duties that could not be subject ted to electronic banks. Barclays and Santander banks adopted the technology almost immediately after the first there banks earlier mentioned.

The retail locations that the banks operated were reduced and this meant the expenses on running many banking branches were significantly reduced leading to increase of profits for the banks. Because it is not easy for customers and banks t o over a totally internet base services it became increasingly necessary for the banks to offer electronic check services and pay bill. This is because the purely internet based accounts do not offer paper checks and t his obviously would prompt them to keep their initial accounts in continued operation

Body structure

The paper will be divided into the body six parts. The first part will deal with the background. It will shade some light into the history of internet banking and gives a brief explanation on the research method that will be employed. The second chapter will provide basic information on the developments in the sector that have let to the present state of online banking and examine. The third chapter will examine the benefits of the service top both banks Barclays and Santander it will also examine other innovations and their productivity that have come up in the field.

The fourth chapter will deal with the impact of this technology on the customers of both banks while chapter five will focus on the risks of this technology on both the banks and customers six will look at the effects it has had on the employees and lastly chapter seven gives summary of all what has been studied.

Benefits as a result of this innovation to both Barclays and Santander Banks. They therefore continued to increase the services offered through the internet and encouraged more of their customer’s t o register for internet banking. The e customers embraced this though with a lot of caution. That meant they did not d o much of their banking transactions online to begin with. As a result of the flexibility that came with this new technology banks also started doing their businesses out of the usual banking hours. This meant more transaction and with each additional transaction came the profits. This became even more of a motivating factor towards the enhancement of internet banking.

It enabled the customers to receive improved customer service as a result of the technology. The relationship between banks and their customers even grew more. This was possible because the internet offered an opportunity to have a more convenient internet based communications with the customers. Initially this one on one can of service was not very successful because of the many customers who wanted to be served at the same time. The longer hours that banks decided to dedicate t o business meant a more convenient means of communication and freeness.

There were applications that also allowed for budgets, advices, mortgage calculations among other services to be done more efficiently. Indeed online banking made it possible for the account older who had average type of transactions t o make even much easier.

Banks on the other hand improved their finances with many financial institutions deciding to operate only internet based banks. This was a big step within a short prod of time. Barclays and Santander however continued t o operate their business as usual reducing the common physical bank contacts with customers while at the same time increasing internet based transactions and customer service activities.

The duel concept of business means customers will increasingly be performing their own operations using the systems to perform the operations on their own. This mean there will be less activity by the bank employees and this either will mean a reduction of costs, resulting from the hiring of employees or will mean the employees be utilized in other important tasks. Most of these duties are mainly performed by bank tellers who can be retrained t o take up other responsibilities within the bank. Both Barclays and Santander banks have to a big extent, reduced their employees but hired a few more specialists in Information Technology Units.

Management in these institutions has also been improved because the new development requires an adjustment in the manner in which both the systems of the banks and the bank employees are managed. The change of management on its own will mean an improved service from the banks the changes in these posts of management is in line with the new development. Whichever way one looks at it, the change will still positive. Initially the employees also looked at the ne w technology with a lot of apprehension and skeptics. This was because there was the believe that the development would render many of them jobless. This however did not happen in the manner in which h they expected. This required the management to deal with t his apprehension in a manner that would not affect the performance of the employees. The management owned the project and to make sure it succeeds. This was a big boost to both banks.

Most parts of the world today where Barclays and Santander banks have business interests are of a intermediation economy. That means most of the money in circulation goes through banks. This therefore means with the introduction of online banking and its increased transactions resulted to an increase in profits.

The banks have also benefited from an improvement of customer relationship which has led to negligible cases of customers closing their accounts out of disappointment. This is as a result of such technology as Customer relationship Management system This is a system which allows the management of these banks to review their performance and their service to their clients due to use of such interactive system.

The clients lock in their complements, complains and suggestions on banking matters. They can also advice on policies that they think should be improved or introduced to make the services and the bank generally improve. The system provides a broad approach on how the bank management and staff can improve on their services and meet customer interests.

Unlike before, the search for an increased data processing and protection abilities has been improved by both banks. This will therefore mean that the chances of data being lost are rare. The internet and other technological advancements have made it possible for the collection and retention of this data to be improved. Even boost online banking therefore w ill more with this kind of assurance by these two banks. Though the initial investments on equipment that are used to boost data are high, their importance cannot be underestimated. The banks require management to recover these expenses from the profits resulting from more business opportunities and transactions (Bryman, 2008)

The confidence with customers have embraced mobile banking is a big improvement and a boost to the banks. It could be very difficult for this banks to move on if the customers became hesitant to e mm brace this technology. Some few customers interviewed however still little confidence has in the ICT developments in the bank. A continued assessment of those who have embraced mobile banking will ultimately make them change their minds and follow suit.

Methodology

This study done in the US can be a good case study to consider uses an SEM (structural equation model) to manage and create a banking index that is on line for purposes of evaluation. The first step is to identify features of a website that are offered by community banks on line. In a recent survey that was done 97 of the features of websites were identified. These features were deemed important besides being supported by the available literature. Community banks with total assets of less than 1 billion US dollars and operating in Iowa, Montana, Minnesota, South Dakota, and North Dakota were identified after the pilot study was considered acceptable.

In the survey it was also realized that out of a total of 1183 banks only 797 had a functional and running website as of November 2004. The step that followed was to identify how many websites of the 797 banks had some or all of the 97 features that had been shortlisted. Then using the business 2 business (B2B) and bank website layout ecommerce literature as a guide, these 97 variables were grouped together in ten different classes (Bryman, 2008). Every item in these classes was added up to come up with an aggregate index. These indices were later used in the structural equation model as latent indicators for 3 latent constructs which were identified as: banking services: general information, and core banking services. The structural equation model used in creating the online banking index is summarized in the next section of the description variables included in the (ROA) return on asset equation. Nevertheless to mention two variables namely: proportion of consumer loans to total loans and proportion of business loans to total loans – were not included from the model system to avoid a simultaneity problem. This is well illustrated in table 5 and table 1.

Just as anticipated, the online banking index is negative in the overdue asset ratio equation AND positive in the (ROE) return on equity equation. For instance, a unit rise in the online banking index would make ROE rise by 0.16 units. Alternatively, online banking also assists community banks to lower assets that are considered poor. Since banks get better information about their clients’ financial practices, they are able to make better tailor made lending decisions. In the near future online banking is anticipated to provide better information since all transactions are stored in digital forms for easy referencing and analysis.

The problem of some customers taking long to embrace the new technology is an issue that the banks will have to take head on. The banks will be forced to educate these customers on the need to embrace this new technology and give them the assurance that all will be well if they practice the basic mobile banking practices. This may take time and commitment. From previous events Barclays, has particularly shown a lot of potential in organizing forums through its business clubs on the need for as many of them as possible to join internet banking and explaining to them how they are bound to benefit besides letting them know of the importance of security of their money. The customers in many of the cases that were investigated will accept the idea of registering for mobile banking.

The automated teller machines still cannot perform many operations except some deposits and withdrawals. This is a hindrance to the online banking technology because it will mean customers not rely on the machines and will be forced to visit the banks in cases where they have a particular transaction which needs the services of the bank teller machines if they were further improved. There is however a development which has not reached standard levels but which may change this situation in the near future. The visits to the bank will be reduced further. The newly developed ATMs will have t he ability to authenticate a customer through the face, fingerprints and iris. It uses a technology called biometrics 45. This will reduce customer dependency on the retail branches of banks.

Anti money, laundering is another problem that the new technology will have to deal with. The branch services are very effective though not fully but to a large extent in dealing with ant-money laundering. Mobile banking unfortunately does not need a customer to go to the bank and getting “dirty” money into the system is a possibility. This is the kind of money, whose origin cannot be authenticated and maybe used for illegal activities such as terrorism.

As earlier, stated customers are however becoming increasingly confident with the use of this technology to effect their banking operations. The case studies reveal that mobile banking is very much being adopted in the checking of balances, account transactions, among many other transactions. The linkage to mobile phones will become even more appealing to many customers because they can perform their operations from anywhere conveniently as long as they are taught how to go about.

The adoption on mobile banking has made the work of banks easy to run. Internal networks within the Barclays and Santander banks have made it possible for communication between the various branches and customers very easy. Local area networks are a very good facilitator of mobile banking. LAN is an easy to install and therefore these two banks use it to extent their coverage. By doing so, they are enhancing the ability of employees and customers to interact and make business easy. Today there are forms of wireless LAN and this is even much easier to connect and use (Bryman, 2008)

Both Barclays and Santnder use intranet communication systems. It is a safe way of doing business. It has made it possible for the bank employees to communicate with their supplies or customers.

The introduction of mobile banking has reduced the costs of sending postal mails. Electronic mails are increasingly being used in this two banks. There are a few cases however where some customers preferred to pick their own mails from the banks especially the customers who are not connected to mobile banking. The banks however still prefers t o send postal mails to its supplies or customers who have a pending transactions like those with loans and those who need to be reminded on various developments.

Banking is very much based on trust especially from its customers.

Barclays and Santander banks have never had much problems of hacking denial of major technological failures or a breach of privacy . There were isolated cases though in both banks but to a level that can be neglected. Digital fraud can be very expensive for a business the reason why these banks to enhance their security. Customers who are not registered should be encouraged so that as the rest move on in technological advancements they are not left behind. Online customers on the other hand should learn to be careful and ethical in the way they handle mobile banking. The passwords for instance should be well kept and never shared with any one> this will make it easy for them to give track of their own accounts and never become victims to internet schemes. If they find themselves in such a situation they also endanger other users.

Ant I virus technologies are majorly used by this banks and customers should be allowed to have such technologies installed in the computers they use or any other machine or gadget that they use to access mails. This measure will make it easy for detection to be done and therefore infection of computer viruses can be avoided.

The main concern among all mobile internet users is the issue of identification. The use of digital signatures is improving the situation but not as fast as the two banks would have wished it be used. It is the problem of authentication that has made difficult for band to manage fraud and avoid losing millions of money to the wrong people or having accounts for people who are not suppose to have any because of their negative background as a result of being associated with banking malpractices. Some bankers are against the use of these digital signatures for identification mainly because of the expense involved but at the long run it will be useful to have them. The reason why the two banks are keen in introducing them is because it will eventually safe the banks a lot of money resulting from frauds (Bryman, 2008)

Mobile banking has facilitated marketing and sales in Santander and Barclays bank especially in the former, which takes very seriously the mobile marketing. The bank homepage in the internet can be used as an avenue to inform customers on various developments, products available and how best they can benefit from their banking. This should be in fact a much cheaper way to advertise. The customers can market some of those products in some cases unknowingly. They access this information from their homes or workplaces and someone else is likely to notice and recommend. Other websites can be used too to advertise. The mere fact that the customers and many other people are accessing internet is enough to motivate this banks to post adverts. So far the internet has been very successful tool in marketing.

The interaction between bank officials and the public is made much easier. Such activities like tendering processes and filling of forms for whichever reasons do nor have too involve bank visits. Members of the public are urged to feel the forms online and submit them. The rest the bank official tender board s or officials will carry out. This has several advantages on its own. One such advantage is the ability to save time and minimize on the costs incurred processing physical forms.

The second advantage is in some parts of the world were the two banks has businesses and where corruption is rampant tendering online can to a very big extent reduce the chances of bribery among the staff or members of the public. Public local authorities can also feel free to interact with bank officials on any concerns t hey have and which they have, concerning the Barclays or Santander businesses that are located in their area of jurisdiction .The general banking landscape has changed significantly. The time spent on banking activities has generally been reduced. There are fewer errors involved than ever before. This means utilization of economies of scale.

Both banks Barclays and Santander are financially able to accommodate the large investments needed to finance this especially the high cost retail products. These banks also have the ability to finance what are referred to have internet kiosks. The customers are able to get assistance on their internet banking challenges. Generally, branch operations are costly to conduct and may need t o the development of this technology has therefore assisted the operations of these banks.

The challenges of ICT in the sector today are still disturbing to the two banks. Broadening the scope and quality of online services is a major concern to the banks. The lack of security measure will impact seriously on the in banks developments and is likely to lead to major losses if not taken care of. Taking concrete measures to improve this situation therefore will be a big hurdle to most banks Barclays and Santander included.

The other challenge will be the continued and gradual development of user interface. The increased experience of users the simplicity with which internet services are being modified and the changing mindsets in as far as technology is concerned is a major issue which has to be dealt with by the banks. As stated earlier dealing with this challenges will require the commitment of the bank customers the banks and the society gene rally, The governments will have t o enact proper laws to check against malpractices in information technology areas and tin the process assist to avoid future technological failures. (Bell, 1989)

The communities where this bank operates in will be affected significantly. An interesting observation is that community bank competition has been centered geographically in some commuinty. This has enabled the financial institutions to establish a good knowledge base of local business operations thus come up with services and products that are tailor made with local communities in mind. Furthermore the well defined Business and lending practices brought about relationship-banking environment that continues to develop the local comparative advantage. This is a fundamental component of a strong rural infrastructure that augments community development. Given that the profiles of the customers of these banks tended to be that of small to medium sized enterprises and sometimes agricultural firms within a relatively underserved location of capital markets. Comparative advantage was evident given the unique aspects of local business, relative lack of strong competition and overall economic performance within the local community.

Relationship banking tends to allow the community finanacial institutions to evaluate the financial requirements and needs of local firms that appear to support community development activities. In the recent past there has been changes within the banking sector and in particular the community bank segment. Some of this changes are fostering a different view of community banks given the fact that internet banking continues to expand. The finishing of banking deregulation, innovative use of electronic banking products, reducing costs in lending applications, and a shift in competitive focus beyond geographically isolated financial markets have set the ball rolling for structural changes. This has spurred competition in the small business lending markets, which used to dominated by the local banks. (Beck, 2001; Foster, 2001).

To this end it means the financial providers will have to be innovative and come up with products that appeal to their changing clientele needs. Online banking will undoubtedly be one of these methods (Simpson, 2002;Brewer, 2001).

Presently most of the electronic banking services are provided by large national and regional banks. on the other hand, Community banks, have not been that aggressive in implementing this new way of doing business (Emmons and Greenbaum, 1996). An important facet of internet activities within the banking sector should be driven by service quality that augments the traditional banking relationship, as we know it today. This places more pressure upon community banks to be more efficient in delivering Community development applications (Bell, 1989).

Effects on customers

The customers of the two banks have greatly benefited from the innovations. It is true we live today in a society governed by science. Many of these customers therefore were left with no choice but to embrace the new technology. The growing role of science and technology has made it almost impossible to avoid learning and using the various innovations. It is even worse for those who are slow to embrace it because almost all institutions financial to otherwise are using technological advancement many times because it has improved services and still help them to increase their profits.

Information technology is changing the way financial institutions communicate with their customers. A single draft of a massage can be sent to as many customers as possible through the web. This therefore means the bank customers get updated on every development in the bank that it is important to them. The information on what is going on with t he I various deals on the market stock brokerage resources and the development of the coming up of profitable ventures will assist the customers know what is required of them. This communication devices have also become cheaper what that therefore means is that all customers willing to connect themselves from there homes or offices can do so confidently knowing they can be served right from the places they choose to operate from. This phenomenon is likely to continue in future. (Bell, 1989)

Barclays and Santander banks have businesses internationally. What that therefore means is that three customers can be served from several locations around the world without feeling discriminated. Barclays for instance has had branches in Asia and Africa. These are parts of the world where banking has not been easy because there infrastructural developments are not has well has those of developed countries for example Europe and America. The options available to these customers are therefore very encouraging. They can travel t o any parts of the world and feel secure. (Bell, 1989)

Some parts of the third world have some of the best tourist destinations; the presents of the two banks and the facilitations through mobile banking has made it possible for their respective customers to benefit enormously. They can plan their times and for as long as they are connected to the bank they can enjoy their trips from wherever they go.

As a result of the developments in information technology communication unlike in the first two decades has become cheaper. The electronic commerce initiative has become a reality. The customers can use the innovations and get t o t he banks the banks as many times as possible to try and get a much information as possible on the many issues that they feel should be addressed. The advantage with this is some of the information they need ma y not need a bank offi8cial to respond top directly they can got the websites of the respective banks and check on the information that the y need. The banks are very efficient in updating these websites and rarely will a customer lack any form of information from their websites. These range from general credit enquiries money deposits withdrawals overall transactions on the accounts anything new that the banks have to offer, the availability of particular services in any branches or outlet, among several other sources of information, which a customer may be interested with. Most of this information again does not need any bank official to respond to. The customers have a full time access. More importantly is the availability of new information on virtually anything in the market.

There is the increased ability to customize products by the banks. What this therefore means is that the banks can have a specific group of customers en joy a specific product and depending on their line of business or profession. For example those in business can register to be updated on the goings on in their respective areas of operations or in an y changes in as far as the commodities they are dealing with is concerned. The development has become a great booster to businesses around the areas the two banks have representations because their customers are always ahead in the knowledge of the recent developments on almost all sectors of the economy.

This development has also assisted the customers is unnecessary expenditure in dealing with commodities or goods that their business feel may not be wise dealing with art any particular banks.

The kind of interaction between these banks and the customers is a mutual one because it enables both the banks and the customers to deal with the issues very easily without fewer. The second advantage to the customer that comes with this frequent interaction is the ability of the customer to check on the developments in the bank on many issues without feeling intimidated in any way. For example once a rapport is developed between the banks and its customers the customers can always feel free to interact with they and tell them anything that is of concern to them financially or business wise. This in turn will assist the banks re strategize and change their policies where necessary to suit the needs of their customers. The development has been greatly viewed as on that is likely to boost the growth of this banks even more while at the same time ensuring that the customers get the best that is available to them.

In a number of occasions Santander bank has lost quit some money has a result of law suits s from customers who either feel their rights have been infringed or their mutual agreement has not been honored. The mobile banking technology centrally help the bank to improve upon the relationship with such customers because their e will rarely be bad blood between t

The Impact of Nurse Rounding on Patient Satisfaction in a Medical-Surgical Hospital Unit.”

Introduction

In this paper, we present a critique of the work of Blackley, Kroth and Gregson (2011) titled “The Impact of Nurse Rounding on Patient Satisfaction in a Medical-Surgical Hospital Unit.” This specific study was led by a chief nursing officer (James Gregson, EdD, a professor of Adult, Career, and Technology Education at University of Idaho) as well as a patient advocate of West Valley Medical Center, a community hospital. The aim of the study was to determine the exact impact of nursing rounding on patients in the hospital’s medical-surgical unit. The analysis is carried out with due reference to the relevant nursing theories. The paper has an appropriate thesis statement at the introduction chapter. The authors clearly stated the aim and objectives of the paper.

Background of study:

Problem (why this issued is being studied)

Nursing rounding is an issue that is being studied because patient satisfaction has over the last couple of years become a high priority for most healthcare facilities that face increased pressure to maintain top clinical care, high quality service as well as excellent financial visibility (Ellison, & Feghali, 2008; Neville et al.,2012).

Significance to nursing

The significance of the concept of nursing rounding to nursing is its ability to improve the perceived level of patient satisfaction with nursing services. According to Deitrick et al (2012) systematic approach to nursing rounding can help in approving patient’s experience of care while also building trust that ensures that nursing care is reliable and safe. Pressure is therefore alleviated on the nurses.

Purpose

The purpose of Blackley, Kroth and Gregson (2011)’s study was to effectively determine if nurse and patient satisfaction is in any way influenced by intentional nurse rounding that is carried out every two hours on a hospital’s medical-surgical unit in a rather small community hospital setting.

Objectives: research question and/or hypothesis

The objectives of the study were numerous. They included the following.

To determine the impact of intentional, regular, as well as consistent nurse rounding on a patient’s satisfaction with his/her hospital experience

To determine the impact of nursing rounding on the patient care from the nursing staff’s perspective

To determine the extent to which nurses experience less call light usage if they perform regular rounding on patients

To determine the extent to which nurses find the rounding process helpful in their professional practice

To determine if patients report a more positive hospital experience if nurses perform nursing rounds regularly

To determine the extent to which patients report more effective pain management if nurses round regularly?

To determine the effects of nurse rounding on medication administration

To determine the extent to which patients report their nurse demonstrated care and concern during their hospitalization if their nurse rounded regularly

Concepts, phenomena

The main concept or phenomena in this study was nursing rounding. Rounding is noted by Tea et al., (2008) to be a process that involves the proactive meeting of most if not all of a patient’s needs by means of routine visits to their rooms by a nurse to check on certain specific items as well as perform certain basic self-care tasks on a rather regular and consistent fashion. Nurse rounding presents the nurses with an opportunity for nurses to involve patients in their daily care as well as show concern and care for the patient’s healing and well-being (Burell, 2012).

Methods of study:

The case study method was used as the research design, framework, and methodology. According to Cresswell (2007), case study method is usually used in health science and medical research and is basically based on the post-positivist approach with an emphasis on meticulous multiple data collection techniques. For this study, case study method was chosen since it allowed the researcher an opportunity to explore abounded system (in this case, nursing staff and patients on a medical-surgical unit). The researcher performed an in-depth data collection from multiple sources of information (survey reports, interviews, observations, and questionnaires) and then a final generation of a case-based descriptive report. The project employed an action research project procedure. This means that it involved a systematic investigation that was aimed at enabling the researcher to find credible solutions to common everyday problems (Stringer, 2007). The study participants were inpatients who had been in the hospital for the last six months and members of the hospital’s medical-surgical staff.

Results of study:

What did they find?

The study found that after the introduction of the 4 P rounding program, the patients experienced an increased level of satisfaction with the nursing care that was being provided. They described the staff as considerate, kind, and compassionate. The 4 P rounding program resulted in better communication among the nurses, encouraged teamwork and improved quality of healthcare.

Implications to nursing

As noted earlier, the significance of the concept of nursing rounding to nursing is its ability to improve the perceived level of patient satisfaction with nursing services .A systematic approach to nursing rounding can help in approving patient’s experience of care while also building trust that ensures that nursing care is reliable and safe. The process can also improve communication among the nurses, encouraged teamwork, and improved quality of healthcare.

Explain how the findings contribute to nursing knowledge/science. Would it impact practice, education, administration, or all areas of nursing?

The findings would significantly improve existing evidence-based practice in nursing care by providing nurses with a sure method of improving patient’s level of satisfaction with nursing care. It would also add significant information on existing scholarship on patient satisfaction.

Ethical Considerations

The study was fully approved by the University of Idaho Institutional Review Board. Additionally, West Valley Medical Center’s administration reviewed as well as approved the study. Patient privacy was protected. The ethical considerations were was all taken care of as evidenced by the two approvals.

Conclusion

This study helps us in realizing the importance of nurse rounding and how it contributed to better quality of care in community hospital settings. The main challenge however, lies in ways of implementing nursing rounding program such as the 4 P rounding program at medical-surgical unit of West Valley Medical Center.

References

Creswell, J.W. (2007). Qualitative inquiry & research design: Choosing among five approaches. Thousand Oaks, CA: Sage Publications.

Blakely,D.,Kroth,M.,Gregson,J.(2011)The impact of nurse rounding on patient satisfaction in a medical‐surgical hospital unit.MEDSURGNursing,20,327‐332

Burrell.,A. (2012).Bedside rounding moves into the future. Nurs Times. 2012 Oct 9-15;108(41):19. PubMed PMID: 23252100

Deitrick, L., Paxton, H. & Swavely, D. (2012). Hourly rounding: Challenges with implementation of an evidence-based process.Journal of Nursing Care Quality, 27 (1), 13-19.

Neville K, Lake K, LeMunyon D, Paul D, Whitmore K (2012).Nurses’ perceptions of patient rounding. Journal of Nursing Administration. 42, 2, 83-88

Stringer, E.T. (2007). Action research(3rd ed.)Thousand Oaks, CA: Sage Publications.

Tea, C., Ellison, M., & Feghali, F. (2008).Proactive patient rounding to increase customer service and satisfaction on an orthopaedic unit. Orthopedic Nursing,27(4), 233-240