Recent orders
COMN 2500 Take-Home Final 2022
COMN 2500: Take-Home Final
LONG ANSWER QUESTIONS
In class we discussed Solove’s article ‘I’ve Got Nothing to Hide’ and other Misunderstandings of Privacy. Discuss how Solove’s comments about the ‘I’ve Got Nothing to Hide’ argument relate to concerns raised this semester about THE BIGGEST LIE ON THE INTERNET and BOOMERANG ROUTING.
Please write 1,000-1,250 words (not including references) when answering this question.
In class we addressed the concept of an OPEN INTERNET. Discuss how an “open internet” introduces possibilities for how individuals might work together to create change.
Please refer to AT LEAST TWO readings from the winter semester when answering this question.
Please write 1,000-1,250 words (not including references) when answering this question.
(10 points total)
COMN 2500 Final Take-Home Test Review 2022
Take-Home Test Posted Online: Monday, April 4, 2022 at 12:30pm
Please Upload Test to eClass Turnitin Dropbox By: Friday, April 8, 2022 at 5:00pm
Test Format: Long-answer questions, completed in the Word document provided
COMN 2500: Final Test Review
Defining surveillance
Dataveillance
Data collection, management, use/analysis, and sharing
Benefits/drawbacks of surveillance
Signals intelligence
Packet-switched communication
IXmaps project and boomerang routing
Constitutional “black holes”
Network sovereignty (Clement network sovereignty reading)
Data localization
Internet exchange point
Elements of Big Data practice
Data-driven eligibility decisions
Privacy definitions and the challenge of definition
Digital policy literacy
Alan Westin (Privacy fundamentalist, pragmatist and unconcerned)
Privacy protective behaviours
Notice policy
“Biggest lie on the internet” study (Obar et al. reading)
The clickwrap and notice policy
The “nothing to hide” argument (Solove reading)
Problems with the “nothing to hide” argument (Solove reading)
You click you lie, you use you lie
Why don’t we read policies?
The political economy conceptPolitical economy of the media
Transparency paradox
Political economy of the clickwrap (Obar et al. reading)
Clickwraps and online consent
“Dark Patterns” (Mathur et al. reading)
User interface and user experience
“Dark Pattern” categories and types
Technologies of scarcity and abundance
Networked information economy (Benkler reading)
Commons-based peer production
Intellectual property
Copyright
Digital commons
Open source concept
Open source motivations (Hars and Ou reading)
Open source ideology
Open access
Creative Commons License (web reading)
The ‘open internet’
What is a wiki?
What is Wikipedia?
What Wikipedia is not
Wikipedia and the “problems of democracy”
Comparing encyclopedias (experts and amateurs)
Wikipedia and “The Iron Law” (Konieczny reading)
Wikipedia five pillars
Wikipedia neutrality policy (Web reading)
Wikipedia verifiability policy (Web reading)
Wikipedia notability policy
Content and conduct policy on Wikipedia
Consensus on Wikipedia
Wikipedia user access levels
Deletionism and inclusionism (Jemielniak reading)
Media effects
Direct effects theory
Indirect effects theory
Social media and spiral of silence theory (Hampton reading)
Please let me know if you have any questions.
New Zip Line Game
Author
Tutor
Course
Date
Introduction
Our Vision
Simmers Zip Line Game Inc has the sole vision of becoming the top performing, most innovative, as well as most admired games management company in the Asian continent and the world at large.
Our Mission
Simmers Zip Line Game Inc aims at continuously delivering value to their shareholders through the following measures.
Continuously achieve operational excellence through innovation and dynamic creativity.
Employing an innovative, result oriented and diverse team that has the appropriate motivation for delivering excellence.
ObjectivesThe objectives of Simmers Zip Line Game Inc. are aimed at guiding its operations in the long-term, as well as the short term. The company is committed to delivering sustainable success and excellence in its performance of business by focusing on the following aspects.
Benefiting the shareholders through enhancing sales, subscriptions and profitability.
Meeting the ever-changing and dynamic requirements of the customers through continuous upgrade, innovation and creativity.
Realizing the optimum potential of the employees and other innovators within the team.
Delivering reduction in structural costs for the operations of the company.
Sustaining a vigorous management system and team that will safeguard the long-term and short-term sustainability and profitability.
Solicit new clients through the various social sites and from the about 10,000 fans-page.
Company Ownership
Simmers Zip Line Game Inc is a Limited Liability Company that undertakes the development, maintenance, service and sale of software solutions for management and gaming market. Incorporated in 2013, the company is primarily owned by its founders. The CEO who also doubles as Chief Operations Officer owns 30 percent of the company’s shares, while the Chief Finance Officer owns 20%. The Director of Product Development has 20% of the shares, while Operations Director takes up 20 %. The remaining 10% is taken up by Deputy Finance Officer.
As a limited liability company, Simmers Zip Line Game Inc. enjoys an existence separate from its members and management. Not only does this existence offer a way of pooling resources but its liability would not stretch to the private property of the members or beyond the invested amount in the company (Mancuso and Alayna 33). In addition, the company has relative continuity or everlasting life. The retirement or exit of any shareholder would not result in the crumbling of the company unless they decide to liquidate the company (Mancuso and Alayna 34). In case the company needs new investors or shareholders, they can easily be introduced without jeopardizing the minority investors’ interests (Mancuso 14). The corporation tax is lower than the rate of income tax, not to mention that the business benefits from the wider range of tax-deductible costs, as well as allowances.
Resources and competitive advantage
The company derives its competitive advantage from the fact that it is a pioneer company in the field of game clubs that combine different games. This gives it a head-start in the region and an opportunity to develop its name before more companies of its kind enter the market (Porter 44).
In addition, its employees from diverse backgrounds give it the capacity to continuously innovate and come up with solutions in order to meet the needs of its customers. A diverse workforce comes with increased innovativeness as they are likely to have different ways of solving different problems (Porter 47).
The company is also a subsidiary of the well-known and established Simmers Group of Companies, which has been in the market for a number of years and made a brand in the market. In essence, the customer base is significantly guaranteed.
Works cited
Porter, Michael E. Competitive Advantage: Creating and Sustaining Superior Performance. New York: Simon and Schuster, 2008. Print
Mancuso, Anthony. Your Limited Liability Company: An Operating Manual. Berkeley, CA: Nolo, 2007. Print
Mancuso, Anthony, and Alayna Schroeder. Form Your Own Limited Liability Company. Berkeley, CA: Nolo, 2007. Print.
