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Cover Letter Application As A Hospital Nurse

Cover Letter Application As A Hospital Nurse

(Applicant Names),

(Address),

City.

14th of March 2012.

To the Human Resource Manager,

Tenet Healthcare Corporation,

146579- CA,

Belmont.

Dear Sir/ Madam,

RE: APPLICATION AS A HOSPITAL NURSE

I write to present my application for the nursing post available at your corporation as per your adverts in the electronic and print media. I am a dedicated young professional with my main professional development objective being to participate in nursing at the highest possible level such as that offered at Tenet Healthcare Corporation. To this end, I have made efforts in advancing my professional qualifications, which is above average for a young professional. My other objectives include adding value to the complicated American nursing environment through my academic and non-academic skills that I have acquired over the years. By having such a chance, I would be able to match my profession with my interests, which include serving the needy. During my extra curricular activities, I have established an interest of offering voluntary services to the needy in different health and special care facilities. In the process, I have obtained excellent professional skills that support an all-rounded delivery of services. Some of such personal strengths include interpersonal skills, leadership skills, initiative-taking skills, tolerance, and communication skills. In line with the requirements of a modern nursing professional, I believe that I meet several of what would be needed in my duties if my application were successful.

For the above reasons and those contained in my resume, I believe that I am the right candidate for this job. I offer to make positive contributions and cooperation as required of me during the processing of my application. I would like to hear soon from the Corporation regarding the application for clarification. Attached is a section of my resume detailing on documents, certification and strengths.

Thanks in advance.

Resume (Extract)

Licenses

National Nursing Practitioner

Earned Degrees

1. Bachelor of Science in Nursing from Boston College, Boston, MA in 2000

2. Associate of Nursing from Massachusetts Institute of Technology, Boston, MA in 2003

Certifications

BLS, PALS, ACLS, TNCC

Professional Experiences (practiced during previous positions held- listed below)

1. Management

2. Treatment

3. Supervision

4. Coordination

5. Evaluation and appraisal

Previous Positions Held

Staff Nurse, Surgical Unit (Boston General Hospital in 2010)

Nurse Manager (Massachusetts Military Base in 2008)

Nurse Manager Gastroenterology Clinic (Quincy AFB, Quincy, MA in 2006)

Staff Nurse Multi-Service Unit (Tewana AB, Saipan in 2003)

Membership in Professional Organizations

Gastroenterology Nurses Association

Post Anesthesia Care Nurses Association

National Nurses Association

Publications

1. Essentials of American Nursing (Book- 2011)

2. The Impact of the 2008 Economic Crises on the Integrity of the American Nursing Profession (Research Paper- 2009)

3. The Impact of Maternal Characteristics on the Health Status of the Child (Research Paper- 2006)

4. National Healthcare System Preparedness to Deal with Nursing Personnel Shortages (Research Paper- 2005)

5. Employment Security Status on the Performance of Nurses in the USA (Research Paper- 2003)

Skills

Computer Skills (Proficient in MS Office, Web, Medtech Computer System)

Leadership Skills

Research Skills

Interpersonal Skills

Communication Skills

Video Games and Violence

Name

Class

Professor Name

Date Due

Video Games and Violence.

The reason or fact through which video games has influenced violence in our society is something that has been in debate for the longest time. It is hypothesized that a frequent use of violent videogames will have an influence on antisocial behavior. Through a quantitative methodology, 596 individuals participated in this study, between the ages of 6 to 18. Parametric analyses were carried out to determine if antisocial behavior predicts violent videogame playing. It appears that there is no sound relationship that links antisocial behavior and play of violent videogames. (Daisuke).

With the recent mass shooting over the years then some people are trying to relate them with the violence that occurs in games. Like the gunman who killed 22 people and injured 24 others at a Walmart in El Paso, Texas, on August 3 made a fleeting reference to video game soldiers, indicating that he was familiar with video violence, and many politicians were quick to blame video games for this and other mass shootings. Even with all the research conducted it has still been hard to find how the real-life violence is linked to the violence in video games.

Since not all of us are fun of video games but I believe that once in our lives then we have had an encounter to experience how it feels to play whichever game was in place but in games like Grand theft out five or Call of duty then I guess we have come across where if you kill you are rewarded.

Killing innocent people using weapons including guns, knives, flame and feet. Some include cut scenes of strippers. In some, the player assumes the role of hero, whereas in others the player is a criminal.

An updated meta-analysis reveals that exposure to violent video games is significantly linked to increases in aggressive behavior, aggressive cognition, aggressive affect, and cardiovascular arousal, and to decreases in helping behavior. (Anderson, Craig A). The new report, published in the journal on Wednesday, found that, when bundled together, the studies showed a statistically significant but minuscule positive correlation between gaming and aggression, below the threshold required to count as even a “small effect”.One common argument for a negative effect of gaming is that small harms can accumulate over time: if a player ends every game slightly more aggressive then, over the long term, that might add up to a meaningful change in temperament. But the study finds no evidence for such an accumulation, and in fact finds evidence pointing in the opposite direction.

Playing violent video games causes more aggression, bullying, and fighting by simulating violence such as shooting guns and hand-to-hand combat in video games can cause real-life violent behavior. Many perpetrators of mass shootings played violent video games.

Violent video games also desensitize players to real-life violence through inhabiting violent characters in video games, children are more likely to imitate the behaviors of those characters and have difficulty distinguishing reality from fantasy. The exposure to violent video games is linked to lower empathy and decreased kindness. In video games that portray violence against women they can lead to more harmful attitudes and sexually violent actions towards women.

Violent video games reinforce fighting as a means of dealing with conflict by rewarding the use of violent action with increased life force, more weapons, moving on to higher levels, and more. With the violent video games, the US military use violent video games to train their soldiers to kill.

Viewing violent TV programs was significantly related to manifest physical aggression for Ss in general. There was no relationship between VG playing and self-esteem among females; however, TV viewing, VG playing, and SES were all inversely correlated with self-esteem for males. It is concluded that VG playing is neither the menace that many of its critics have portrayed it to be nor necessarily without possible negative consequences.

Other than having the its pro’s violent video games have their cons over the years studies have shown violent video games may cause aggression, not violence. Further, any competitive video game or activity may cause aggression. The games are a convenient scapegoat for those who would rather not deal with the actual causes of violence in the US. In simple statistics does not support the claim that violent video games cause mass shootings or other violence. As sales of violent video games have significantly increased, violent juvenile crime rate. Studies have shown that violent video games can have a positive effect on kindness, civic engagement, and prosocial behaviors. Violent video game players know the difference between virtual violence in the context of a game and appropriate behavior in the real world. It provides opportunities for children to explore consequences of violent actions, develop their moral compasses and release their stress and anger (catharsis) in the game, leading to less real-world aggression.

Studies claiming a causal link between video game violence and real-life violence are flawed.

Works Cited

Daisuke Sato, “Playing violent videogames is unrelated to antisocial behavior in Mexican children” Entertainment Computing. 2021.

https://www.sciencedirect.com/science/article/abs/pii/S1875952121000367Anderson, Craig A. “An update on the effects of playing violent video games.” Journal of adolescence 27.1 (2004): 113-122.

Dominick, J. R. (1984). Videogames, television violence, and aggression in teenagers. Journal of Communication, 34(2), 136–147. https://doi.org/10.1111/j.1460-2466.1984.tb02165.x

Cover leter for Application for immigrant visa for me and my wife

Visa application – Cover letter

Mr. Benoit Usen

Apartment 40

Chui Avenue160,

Bishek, Kyrgyzstan 720040

City code 312

19th October, 2012

Department of immigration and CitizenshipLocked Bag 7Northbridge WA 6865Australia

RE: Application for immigrant visa for me and my wife

My name is Mr. Benoit Usen and I am applying for a subclass 143 (Class CA) Contributory Parent visa to enable me to migrate to Australia. My father is a citizen of Krygyzstan by nationality and he resides in the same country. I wish to migrate together with my recently married wife, Helena Omesheva, in the parent visa. I married Helena Omesheva after the death of my first wife whose death certificate is attached as a proof. I was born on 10/10/1946 while my current wife, Helena Omesheva, was born on 11/11/1967. Our photos are attached, among other application documents.

I am a holder of a valid passport number 2170940051 from the Kyrgyz Republic. Helena Omesheva is also a holder of a valid passport number 2170940179 from the same country. I am being sponsored by my son, Mr. Jyrgal Usen who is a Krygyzstan national but a lawful resident of Australia. Mr. Jyrgal Usen has all the required certificates to prove his citizenship status in Australia. He is prepared to provide me and my wife with the necessary support and his bank documents are attached as proof. He is above 16 years, married and thus, he is an illegible sponsor of me and my wife.

I have another son who resides in Canada and he is ready to send his proof of residency there. I have no other children or step children and thus, I meet the balance of family test. Both me and my wife are healthy and free from any disease or condition that can be a threat to the health of Australian public. We are also free from any disease or condition that would result in significant treatment costs or which would require health services that are in short supply. On top of that, we are free from any criminal records and police certificates are attached for each country they have lived in the last 12 months that can be used as proof. In addition, we do not have any outstanding debt to Australian government. I have been given Australian visa before but he has no past cases that can be used as a base to deny me this visa. I am ready to pay all visa application charges. Generally, me and my wife meet the legislative requirements for the application of subclass 143 (Class CA) Contributory Parent visa.

Yours Sincerely,

—— (signature)

Mr. Benoit Usen

References

Department of Immigration and Citizenship, Contributory Parent (Migrant) Visa (Subclass 143),

2012, [Accessed, 27 September, 2012], HYPERLINK “http://www.immi.gov.au/migrants/family/parent/143/” http://www.immi.gov.au/migrants/family/parent/143/

Department of Immigration and Citizenship, Contributory Parent (Migrant) Visa (Subclass 143)

– Sponsor Eligibility, 2012, [Accessed, 27 September, 2012], http://www.immi.gov.au/migrants/family/parent/143/eligibility-applicant.htm#b

Department of Immigration and Citizenship, Contributory Parent (Migrant) Visa (Subclass 143)

– Applicant Eligibility, 2012, [Accessed, 27 September, 2012], http://www.immi.gov.au/migrants/family/parent/143/eligibility-applicant.htm